Music 680: Electronics in Performance Fall 2004 Lecture 3: September 27, 2004 handouts Christopher Burns "Realizing Lucier and Stockhausen" article Alvin Lucier "I am sitting in a room" score Alvin Lucier "I am sitting in a room" (1969) introduction to the work speech into music; discontinuity into continuity rendering the acoustics of a room obvious minimalism: repetition and process technical issues for realization realtime versus offline physical tuning of the performance/recording space choice of text delay length for realtime long-term gain calibration realtime electronics realization simple (long) delay as the easiest way to produce the piece delwrite~, delwrite~, [vd~] regeneration as a physical process, not a software process gain calibration crudely, through polynomial waveshaping (x - (x^3)) / 3 for -2/3 <= x <= 2/3 or (x - (x^9)) / 9 for -9/10 <= x <= 9/10 more effectively through traditional peak-gain compression using the env~ object to track RMS of input and modify accordingly consider a long average: 1024^2 samples? (23.7 seconds) is a look-ahead delay necessary with such a long average? simpler strategy: capture short-time env~ values at input delay those values by delay length [and lowpass filter them?] compare current input env~ to delayed env~ adjust current gain accordingly spectrum calibration filters in software as cheating? time-domain signal processing: delay and reverberation [leaving the frequency-domain aspects aside until we reach Mikrophonie I] preparation for creative assignment: means: oscillators, delay, gain control, ramps (and anything else you discover) pushing a technique/process/idea to a logical (or illogical) extreme then returning to sinusoids demonstrating additive synthesis constructing a square wave from odd harmonics using osc~ banks, and then using tabosc4~? demonstrating frequency modulation building from vibrato